home *** CD-ROM | disk | FTP | other *** search
- WELCOME TO ELAN PERFORMER
-
- Manual Supplement
- Version 1.01
- April 1989
-
- This document will assist you with some more detailed information and cover
-
- some additions to the program that are not mentioned in the ELAN PERFORMER
-
- user's manual. We suggest that you browse through this addendum now, and
-
- then look through it again as you are reading the manual.
-
- First of all, be sure to send in the Owner Registration card! This is the
-
- only way we can keep you informed about new updates as well as new products.
-
- We would also like to hear from you when you've had a chance to work with the
-
- program . . . and let us know what you'd like to see in future programs.
-
-
- CHAPTER 2
-
- Pages 26-27:
-
- Just a reminder that all of the number buttons can be changed up or down in
-
- increments of one by clicking above or below them.
-
-
- Page 34:
-
- If you have an Amiga with the 1 Megabyte chip ram upgrade (Fat Agnus), you
-
- may not need Display Protection on, as there should be enough display memory
-
- for most applications. If you only have the 1 Meg of RAM, all of it Chip
-
- RAM, Display Protect ON will automatically be disabled.
-
-
-
- Pages 38-39:
-
- A new button has been added to the SAVE window entitled "check size". If you
-
- wish to find out the the amount of memory an image, animation or environment
-
- will take up when saved to disk, toggle the button to on. It is best to leave
-
- the button off until needed, as it may take a few moments to calculate.
-
-
- Page 40:
-
- The manual states that ANIM3 files cannot be saved with changes in the color
-
- map between frames. Actually, if you create animations with color changes,
-
- ELAN PERFORMER will save and read them. Be aware that most other software
-
- will not read such files, so if you want to export them, make sure that all
-
- the color maps in your animation frames are the same.
-
- CHAPTER 3
-
- Pages 47-49:
-
- If you would like to run through your images very quickly in the AUTO or
-
- MANUAL SEQUENCE modes, make sure that the HOLD times for each key are set to
-
- Zero. This feature is useful if you are stringing together a series of
-
- images on separate keys to form a single animation.
-
-
- Page 56:
-
- When you interrupt the loading of an animation, an incomplete animation will
-
- be left on the key. To clear and reload this animation, press the "Tilde"
-
- key (~), then press the key that holds the incomplete animation.
-
-
- CHAPTER 4
-
- Pages 57-59:
-
- When running the FrameCutter, RIFFsplicer or ANIMsplicer from the Workbench,
-
- the window will disappear once the program starts running. You will be able
-
- to watch the memory indicator change on the Workbench menu bar as frames are
-
- loaded and saved. You will know that the program is finished with its
-
- operation when the indicator returns to the normal memory size.
-
-
-
-
-
-
-
-
-
- CHAPTER 5
-
- Pages 72-73:
-
- Whenever you chain environments to other disks, make sure that the parent
-
- environment calls a nested environment that is on a currently mounted
-
- (inserted) disk. This nested environment may call images and environments
-
- from another disk, as long as the first key loaded from that environment (the
-
- one highlighted by the red triangle when it was saved) is not another
-
- environment. In other words, the nested environment must be available when
-
- it is called, and it must load an image before going on to another
-
- environment. If an environment is not there when called, you will be
-
- returned to the control screen.
-
- CHAPTER 6
-
- Page 88-90:
-
- The manual states that, from the CLI, the format for setting loop time for an
-
- animation is as follows: -lt##,##,## This is incorrect, the actual format
-
- uses the COLON (:) character to separate minutes, seconds and frames, as
-
- follows: -lt00:05:20 This would display for 5 seconds and 20 frames.
-
-
-
-
-
-
-
-
-
-
-
- HELPFUL HINTS
-
- MultiTasking:
-
- To gain access to the Workbench while ELAN PERFORMER is running, you can pull
-
- down the control screen by moving the mouse pointer to the top of the screen,
-
- holding the left button and dragging down. you can also flip to and from the
-
- Workbench by holding down the "Left Amiga" key and pressing the N and M keys.
-
-
-
-
-
-
-
-
-
-
-
- Deluxe Paint III:
-
- When Dpaint III saves out an animation file, it is always saved as a "Loop
-
- ANIM". To make a smooth transition from key to key during a sequence in ELAN
-
- PERFORMER, the extra 2 frames at the end of the loop ANIM can be deleted.
-
- Here is how to do this:
-
- 1) Assign the ANIM to a key.
- 2) Set Reverse: ON in the EDITOR window for that key.
- 3) Press ESC to load the animation.
- 4) Step through the animation with the arrow keys.
- 5) If there are two frames at the end that are duplicates of the first two
- frames, you can delete them using the BACKSPACE key.
- 6) Press ESC twice to return to the Control Screen.
- 7) Click in the File Box and type the name you wish to use for the new file.
- 8) Click on the SAVE button.
- 9) Select either the ANIM3 or ANIM5 button.
- 10) Choose NO when the prompt asks you if you want to save a loop anim.
-
-
-
-
-
-
-
-
-
- Have Fun!
-
-
-
- - Elan Design
-
-
-
-
-
-
-
-
-